Tower Trap
A vaporwave turn-based RPG with a fast-paced battle system
Studio: Sonamu Games LLC (self-employed, owner)
Platforms: Windows (Unreleased)
Timeline: April 2017 - August 2017
Responsibilities: Programming, Design, Production
Tools: GameMaker Studio, GML (GameMaker Language)
About
Explore a mysterious tower where each floor is its own weird world. Fight VHS tapes, collect coins, and discover the truth behind it all.
Contributions
I either collaborated or led in the design of all gameplay features seen in the demo, including the battle system, enemy AI, and core gameplay loop. I wrote all of the code for the demo.
An early version of our demo was accepted to be shown at PixelPop Festival 2017 in St. Louis, Missouri. I purchased and prepared all of the equipment (computers, monitors, etc.) to show our demo at the event.
As we showed our game at PixelPop, I interacted with players and other developers, gathering and analyzing feedback to help improve our game.